AI Insights · Timothy · January 2023
Top 5 Sandbox-like Games in the Middle East: Q4 2022 Performance
Discover the performance trends of the top 5 sandbox-like games on a unified platform in the Middle East during Q4 2022, including weekly downloads, revenue, and active users.
During the fourth quarter of 2022, the top 5 sandbox-like games on a unified platform in the Middle East exhibited diverse performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at how these games fared:
Roblox maintained strong weekly revenue throughout the quarter, peaking at around $600K in the final week of December. Weekly downloads started at approximately 77K at the beginning of October, gradually increasing to reach 86K by the end of December. Active users remained robust, starting from 2.87M in late September and rising to over 3M by the end of December.
School Party Craft saw a decrease in weekly downloads early in the quarter, from around 54K at the beginning of October to approximately 29K in early December. However, there was a notable spike to 42K in the final week of December. Active users fluctuated but generally declined, starting from about 150K in late September and ending the year with around 144K.
Block Craft 3D: Building Game experienced varied weekly revenue, with a significant spike to approximately $1.8K in the week of November 21. Weekly downloads fluctuated, beginning at around 38K in late September, peaking at 41K in early December, and closing the year at 34K. Active users saw a slight decline from around 335K in late September to approximately 294K by the end of December.
Craftsman: Building Craft showed a consistent trend in weekly downloads, with a notable increase from 17K in late September to 33K by the end of December. Active users remained relatively stable, fluctuating between 318K and 341K throughout the quarter.
Block Crazy Robo World had varying weekly downloads, peaking at 54K in the week of October 24 before stabilizing around 18K towards the end of December. Active users showed an increase from 67K in late September to approximately 92K by the end of December.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower’s platform.